Deep Keep

The roguelite with no dice — if you die, you misread the room. Free in your browser; a run is a coffee break. No download, no account.

Play Deep Keep — a free browser roguelite

Deep Keep is a free roguelite game built on full-information, deterministic combat: every number is visible before you commit, so each room is a puzzle, not a gamble. You spend a scarce build budget across four approaches — Force, Finesse, Wits and Charm — and descend a branching keep whose difficulty escalates until it outpaces your fixed power. It runs entirely in your browser, free, with no download and no account — see the full game guide for the mechanics and enemies, or the roadmap for what's coming next.

The Deep Keep — one world that remembers

No one built the Deep Keep, or if they did, nothing survived that could say so. It has always been going down, floor under floor, further than any map anyone has carried back out. What holds it now wears old titles — Warden, Magistrate, Sovereign — as if authority were a rot that keeps working long after whoever held it is gone. People descend anyway: a debt owed, a name lost, a bargain come due. Every hero is dealt their own reason before the first step down.

It is one place, not a fresh maze each time. Every descent wears a different face — the drowned deep, the ashen halls, the knife-cold dark, the iron vaults — and every run leaves a small, true mark on it: a fact the keep didn't have yesterday, kept in the Codex and read back to you on the next descent. The keep remembers in code — the marks are real, typed facts, not mood — and a narrator reads them back as prose, and can speak them aloud. The world is one and the story is yours; the telling is flavour laid over facts that stand on their own, so the game plays exactly the same with the narration off.

The Warden's Ledger

A hero came down carrying a debt and paid it in the iron vaults. The keep noted the name struck from the book — and the next to descend found the ledger already open to that page.

Codex left by a past descent

How it plays

The four approaches

Each stat is a key, not just a bonus: a high stat opens a solution closed to other builds. Each answers a different shape of fight.

ApproachFoe archetypeHow you win the fight
ForceWallOverpower it — a throughput race you win by out-damaging it.
FinesseSpikerDisarm it — blunt or dodge its one scary blow.
WitsTelegrapherPunish it — read its wind-up and stagger the maul.
CharmGrinderOut-last it — cow it and grind down an endurance fight.

Bosses shift their weakness as they fall, so the deepest fights reward a rounded hand over a one-note specialist.

Frequently asked questions

Is Deep Keep free to play?
Yes. Deep Keep is free and runs in your web browser — no download, no install, and no account. The game itself runs locally in your browser; a small server backs only the optional global leaderboard and cross-device sync.
Does Deep Keep track me or store my data?
Deep Keep has no accounts and asks for no personal data, and your progress is saved on your own device. It uses Cloudflare Web Analytics for anonymous, aggregate usage measurement — cookieless, no fingerprinting, no personal data. It also records anonymous gameplay events (which builds and tools players pick, and how runs end) to balance the game — no names, no personal data, and no identifier that links them across runs; nothing is sent if your browser signals Do Not Track. The optional global leaderboard and cross-device sync are backed by a small server and identified by an anonymous code you keep — no email, no sign-up.
Does Deep Keep use RNG or random combat?
No. Deep Keep is a deterministic, full-information tactical roguelite: every number is shown before you commit, so combat is a puzzle, not a gamble. The keep is procedurally generated and each turn carries a small swing — but that swing is rolled up front and displayed, so you never lose to a hidden dice roll.
What are the four stats in Deep Keep?
Force, Finesse, Wits and Charm — see the table above. You spend a small, fixed build budget across them; you cannot be good at everything, and specialising opens doors a generalist never sees.
What games is Deep Keep like?
Fans of full-information, no-RNG tactics like Into the Breach, and of turn-based tactical roguelites and deckbuilders like Slay the Spire. Deep Keep trades grid positioning for a build-and-read-the-room puzzle.
Do I need to download or install Deep Keep?
No. It is a browser game — it loads instantly on desktop or mobile, works offline as an installable PWA, and needs only a modern browser.
Does Deep Keep have a story?
Yes — a light, emergent one. The keep is one persistent place: bottomless and unbuilt, and every hero descends for a reason of their own. What the keep remembers it remembers in code — every run leaves a small, true mark, kept in the Codex and read back on the next descent — and a narrator dresses those facts into prose, and can speak them aloud. It is emergent flavour laid over real facts, never load-bearing: the game plays the same with narration off.
How do I report a bug or request a feature?
Email hello@playdeepkeep.com with bug reports, feature ideas, or any other feedback — it's always welcome.