Roadmap
Deep Keep is in active development. This is the living view of where it's headed — everything here keeps the game's promises: full information, no hidden RNG, and progression that unlocks options, never raw power.
Shipped
The tactical core and the systems that build on it are live and playable today.
- The deterministic tactical core shipped — full-information combat, the four approaches, and an exhaustive solvability guarantee.
- Persistent gear progression shipped — bounded, conditional equipment kept between runs, with counter-foes for dominant builds.
- Within-run boons shipped — horizontal capability choices found at forks.
- Daily seeded run + its own leaderboard shipped — one shared puzzle a day to race.
- Achievement / challenge ladder shipped — long-tail goals that award new options and cosmetic titles.
- Deep-tier content shipped — champion affixes and new tools that extend the chase past the early tiers.
- Global leaderboard with server-verified scores, cross-device sync, and room/foe art shipped.
In progress
- Balance & pacing tuning building — tuning the escalation curve and progression pacing against real playtest signal.
Planned next
- Theme-signature bosses planned — give each run theme a boss with its own mechanical demand, so the biome becomes a reason to bring a different build.
- Richer encounters planned — non-combat forks, wayfarers that recur across a run, and choices that ripple into later floors.
- More deep-tier options planned — a second relic axis, new boons that answer the deep affixes, and a dedicated art pass.
- Push-your-luck payoff planned — a scored reason to brave optional dives.
Exploring
- Real accounts (optional login) exploring — Sybil-proof, cross-device identity layered on the existing anonymous system.
- Weekly opt-in mutators exploring — Ascension-style modifiers for prestige and leaderboard tiering.
- A richer visual flavour layer exploring — procedural and hand-crafted art behind a non-load-bearing boundary.
- Cross-run wayfarer memory and faction-level consequences exploring.
Plans shift as the game finds its feet — items can move between sections, and nothing here is a promise of a date. Have a request? Tell us what you want to see.